UniformStructuredMesh_Mesh3D_t Subroutine

public subroutine UniformStructuredMesh_Mesh3D_t(this, nxPerTile, nyPerTile, nzPerTile, nTileX, nTileY, nTileZ, dx, dy, dz, bcids)

Create a structured mesh and store it in SELF's unstructured mesh format. The mesh is created in tiles of size (tnx,tny,tnz). Tiling is used to determine the element ordering.

Input - this : Fresh/empty mesh2d_t object - nxPerTile : The number of elements in the x direction within a tile - nyPerTile : The number of elements in the y direction within a tile - nzPerTile : The number of elements in the z direction within a tile - nTileX : The number of tiles in the x direction - nTileY : The number of tiles in the y direction - nTileZ : The number of tiles in the z direction - dx : Element width in the x-direction - dy : Element width in the y-direction - dz : Element width in the z-direction - bcids(1:6) : Boundary condition flags for the south, east, north, and west sides of the domain - enableDomainDecomposition : Boolean to determine if domain decomposition is used.

Output - this : mesh2d_t object with vertices, faces, and element information

Total number of elements in the x-direction is nX = nxPerTilenTileX Total number of elements in the y-direction is nY = nyPerTilenTileY

Length of the domain in the x-direction is Lx = dxnX Length of the domain in the y-direction is Ly = dynY

Arguments

TypeIntentOptionalAttributesName
class(Mesh3D_t), intent(out) :: this
integer, intent(in) :: nxPerTile
integer, intent(in) :: nyPerTile
integer, intent(in) :: nzPerTile
integer, intent(in) :: nTileX
integer, intent(in) :: nTileY
integer, intent(in) :: nTileZ
real(kind=prec), intent(in) :: dx
real(kind=prec), intent(in) :: dy
real(kind=prec), intent(in) :: dz
integer, intent(in) :: bcids(1:6)

Calls

proc~~uniformstructuredmesh_mesh3d_t~~CallsGraph proc~uniformstructuredmesh_mesh3d_t UniformStructuredMesh_Mesh3D_t proc~elementid elementid proc~uniformstructuredmesh_mesh3d_t->proc~elementid

Contents


Source Code

  subroutine UniformStructuredMesh_Mesh3D_t(this,nxPerTile,nyPerTile,nzPerTile, &
                                            nTileX,nTileY,nTileZ,dx,dy,dz,bcids)
  !!
  !! Create a structured mesh and store it in SELF's unstructured mesh format.
  !! The mesh is created in tiles of size (tnx,tny,tnz). Tiling is used to determine
  !! the element ordering.
  !!
  !!
  !!  Input
  !!    - this : Fresh/empty mesh2d_t object
  !!    - nxPerTile : The number of elements in the x direction within a tile
  !!    - nyPerTile : The number of elements in the y direction within a tile
  !!    - nzPerTile : The number of elements in the z direction within a tile
  !!    - nTileX : The number of tiles in the x direction
  !!    - nTileY : The number of tiles in the y direction
  !!    - nTileZ : The number of tiles in the z direction
  !!    - dx : Element width in the x-direction
  !!    - dy : Element width in the y-direction
  !!    - dz : Element width in the z-direction
  !!    - bcids(1:6) : Boundary condition flags for the south, east, north, and west sides of the domain
  !!    - enableDomainDecomposition : Boolean to determine if domain decomposition is used.
  !!
  !!  Output
  !!    - this : mesh2d_t object with vertices, faces, and element information
  !!
  !! Total number of elements in the x-direction is nX = nxPerTile*nTileX
  !! Total number of elements in the y-direction is nY = nyPerTile*nTileY
  !!
  !! Length of the domain in the x-direction is Lx = dx*nX
  !! Length of the domain in the y-direction is Ly = dy*nY
  !!
    implicit none
    class(Mesh3D_t),intent(out) :: this
    integer,intent(in) :: nxPerTile
    integer,intent(in) :: nyPerTile
    integer,intent(in) :: nzPerTile
    integer,intent(in) :: nTileX
    integer,intent(in) :: nTileY
    integer,intent(in) :: nTileZ
    real(prec),intent(in) :: dx
    real(prec),intent(in) :: dy
    real(prec),intent(in) :: dz
    integer,intent(in) :: bcids(1:6)
    ! Local
    integer :: nX,nY,nZ,nGeo,nBCs
    integer :: nGlobalElem
    integer :: nUniqueSides
    integer :: nUniqueNodes
    integer :: nLocalElems
    integer :: nLocalSides
    integer :: nLocalNodes
    real(prec),allocatable :: nodeCoords(:,:,:,:,:)
    integer,allocatable :: globalNodeIDs(:,:,:,:)
    integer,allocatable :: sideInfo(:,:,:)
    integer :: i,j,k,ti,tj,tk
    integer :: ix,iy,iz,iel
    integer :: ni,nj,nk
    integer :: e1,e2,s1,s2
    integer :: nfaces

    call this%decomp%init()

    nX = nTileX*nxPerTile
    nY = nTileY*nyPerTile
    nZ = nTileZ*nzPerTile
    nGeo = 1 ! Force the geometry to be linear
    nBCs = 6 ! Force the number of boundary conditions to 4

    nGlobalElem = nX*nY*nZ
    nUniqueSides = (nX+1)*nY*nZ+(nY+1)*nX*nZ+(nZ+1)*nX*nY
    nUniqueNodes = (nX+1)*(nY+1)*(nZ+1)

    allocate(nodeCoords(1:3,1:nGeo+1,1:nGeo+1,1:nGeo+1,1:nGlobalElem))
    allocate(globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nGeo+1,1:nGlobalElem))
    allocate(sideInfo(1:5,1:6,1:nGlobalElem))

    do tk = 1,nTileZ
      do tj = 1,nTileY
        do ti = 1,nTileX
          do k = 1,nzPerTile
            iz = k+nzPerTile*(tk-1)
            do j = 1,nyPerTile
              iy = j+nyPerTile*(tj-1)
              do i = 1,nxPerTile

                iel = elementid(i,j,k,ti,tj,tk, &
                                nxpertile,nypertile,nzpertile, &
                                ntilex,ntiley,ntilez)
                ix = i+nxPerTile*(ti-1)

                do nk = 1,nGeo+1
                  do nj = 1,nGeo+1
                    do ni = 1,nGeo+1
                      nodeCoords(1,ni,nj,nk,iel) = real(ni-1+ix-1,prec)*dx
                      nodeCoords(2,ni,nj,nk,iel) = real(nj-1+iy-1,prec)*dy
                      nodeCoords(3,ni,nj,nk,iel) = real(nk-1+iz-1,prec)*dz
                      globalNodeIDs(ni,nj,nk,iel) = ni-1+i+(nxPerTile+1)*( &
                                                    nj-1+j-1+(nyPerTile+1)*( &
                                                    nk-1+k-1+(nzPerTile+1)*( &
                                                    (ti-1+nTileX*( &
                                                     tj-1+nTileY*(tk-1))))))
                    enddo
                  enddo
                enddo

              enddo
            enddo
          enddo
        enddo
      enddo
    enddo

    ! Fill in face information
    !  sideInfo(1:5,iSide,iEl)
    !    1 - Side Type (currently unused in SELF)
    !    2 - Global Side ID (Used for message passing)
    !    3 - Neighbor Element ID
    !    4 - 10*( neighbor local side )  + flip
    !    5 - Boundary Condition ID
    nfaces = 0
    do tk = 1,nTileZ
      do tj = 1,nTileY
        do ti = 1,nTileX
          do k = 1,nzPerTile
            do j = 1,nyPerTile
              do i = 1,nxPerTile

                iel = elementid(i,j,k,ti,tj,tk, &
                                nxpertile,nypertile,nzpertile, &
                                ntilex,ntiley,ntilez)
                ! bottom, iside=1
                s1 = 1
                s2 = 6
                if(k == 1) then ! bottom most part of the tile
                  if(tk == 1) then ! bottom most tile
                    nfaces = nfaces+1
                    sideinfo(2,s1,iel) = nfaces
                    sideinfo(3,s1,iel) = 0 ! Neigbor element (null, boundary condition)
                    sideinfo(4,s1,iel) = 0 ! Neighbor side id (null, boundary condition)
                    sideinfo(5,s1,iel) = bcids(s1) ! Boundary condition id; set from the user input
                  else ! interior tile
                    !neighbor element is the top most element in the tile beneath
                    e2 = elementid(i,j,nzpertile,ti,tj,tk-1, &
                                   nxpertile,nypertile,nzpertile, &
                                   ntilex,ntiley,ntilez)

                    sideinfo(2,s1,iel) = sideInfo(2,s2,e2) ! Copy the face id from neighbor
                    sideinfo(3,s1,iel) = e2
                    sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                    sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                  endif
                else ! interior to the tile
                  !neighbor element is in the same tile, but beneath
                  e2 = elementid(i,j,k-1,ti,tj,tk, &
                                 nxpertile,nypertile,nzpertile, &
                                 ntilex,ntiley,ntilez)

                  sideinfo(2,s1,iel) = sideInfo(2,s2,e2) ! Copy the face id from neighbor
                  sideinfo(3,s1,iel) = e2
                  sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                  sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                endif

                ! south, iside=2
                s1 = 2
                s2 = 4 ! Neighbor side is north (4)
                if(j == 1) then ! southern  most part of the tile
                  if(tj == 1) then ! southern most tile
                    nfaces = nfaces+1
                    sideinfo(2,s1,iel) = nfaces
                    sideinfo(3,s1,iel) = 0 ! Neigbor element (null, boundary condition)
                    sideinfo(4,s1,iel) = 0 ! Neighbor side id (null, boundary condition)
                    sideinfo(5,s1,iel) = bcids(s1) ! Boundary condition id; eastern boundary set from the user input
                  else ! interior tile
                    !neighbor element is northernmost element in the tile to the south
                    e2 = elementid(i,nypertile,k,ti,tj-1,tk, &
                                   nxpertile,nypertile,nzpertile, &
                                   ntilex,ntiley,ntilez)

                    sideinfo(2,s1,iel) = sideInfo(2,s2,e2) ! Copy the face id from neighbor
                    sideinfo(3,s1,iel) = e2 ! Neigbor element
                    sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                    sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                  endif
                else ! interior to the tile
                  !neighbor element is in the same tile, to the south
                  e2 = elementid(i,j-1,k,ti,tj,tk, &
                                 nxpertile,nypertile,nzpertile, &
                                 ntilex,ntiley,ntilez)

                  sideinfo(2,s1,iel) = sideInfo(2,s2,e2) ! Copy the face id from neighbor
                  sideinfo(3,s1,iel) = e2 ! Neigbor element
                  sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                  sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                endif

                ! east, iside=3
                s1 = 3
                s2 = 5 ! neighbor side id is west (5)
                ! East faces are always new faces, due to the way we are traversing the grid
                nfaces = nfaces+1
                sideinfo(2,s1,iel) = nfaces
                if(i == nxPerTile) then ! eastern most part of the tile
                  if(ti == nTileX) then ! eastern most tile
                    sideinfo(3,s1,iel) = 0 ! Neigbor element (null, boundary condition)
                    sideinfo(4,s1,iel) = 0 ! Neighbor side id (null, boundary condition)
                    sideinfo(5,s1,iel) = bcids(s1) ! Boundary condition id;
                  else ! interior tile
                    !neighbor element is westernmost element in tile to the east
                    e2 = elementid(1,j,k,ti+1,tj,tk, &
                                   nxpertile,nypertile,nzpertile, &
                                   ntilex,ntiley,ntilez)
                    sideinfo(3,s1,iel) = e2 ! Neigbor element
                    sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                    sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                  endif
                else ! interior to the tile
                  !neighbor element is in the same tile, to the east
                  e2 = elementid(i+1,j,k,ti,tj,tk, &
                                 nxpertile,nypertile,nzpertile, &
                                 ntilex,ntiley,ntilez)
                  sideinfo(3,s1,iel) = e2 ! Neigbor element
                  sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                  sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                endif

                ! north, iside=4
                s1 = 4
                s2 = 2 ! neighbor side is south (2)
                ! North faces are always new faces, due to the way we are traversing the grid
                nfaces = nfaces+1
                sideinfo(2,s1,iel) = nfaces
                if(j == nyPerTile) then ! northern most part of the tile
                  if(tj == nTileY) then ! northern most tile
                    sideinfo(3,s1,iel) = 0 ! Neigbor element (null, boundary condition)
                    sideinfo(4,s1,iel) = 0 ! Neighbor side id (null, boundary condition)
                    sideinfo(5,s1,iel) = bcids(s1) ! Boundary condition id; set from the user input
                  else ! interior tile, but northern most face of the tile
                    !neighbor element is the southernmost element in the tile to the north
                    e2 = elementid(i,1,k,ti,tj+1,tk, &
                                   nxpertile,nypertile,nzpertile, &
                                   ntilex,ntiley,ntilez)
                    sideinfo(3,s1,iel) = e2 ! Neigbor element
                    sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                    sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                  endif
                else ! interior to the tile
                  !neighbor element is the tile to the north
                  e2 = elementid(i,j+1,k,ti,tj,tk, &
                                 nxpertile,nypertile,nzpertile, &
                                 ntilex,ntiley,ntilez)
                  sideinfo(3,s1,iel) = e2 ! Neigbor element
                  sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                  sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                endif

                ! west, iside=5
                s1 = 5
                s2 = 3 ! neighbor side id is east (3)
                if(i == 1) then ! western most part of the tile
                  if(ti == 1) then ! western most tile
                    nfaces = nfaces+1
                    sideinfo(2,s1,iel) = nfaces
                    sideinfo(3,s1,iel) = 0 ! Neigbor element (null, boundary condition)
                    sideinfo(4,s1,iel) = 0 ! Neighbor side id (null, boundary condition)
                    sideinfo(5,s1,iel) = bcids(s1) ! Boundary condition id
                  else ! interior tile, but western most face of the tile
                    !neighbor element is the easternmost element in the tile to the west
                    e2 = elementid(nxperTile,j,k,ti-1,tj,tk, &
                                   nxpertile,nypertile,nzpertile, &
                                   ntilex,ntiley,ntilez)

                    sideinfo(2,s1,iel) = sideInfo(2,s2,e2) ! Copy the face id from neighbor's east face
                    sideinfo(3,s1,iel) = e2
                    sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id - neighbor to the west, east side (2)
                    sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                  endif
                else ! interior to the tile
                  !neighbor element is the element to the west in the same tile
                  e2 = elementid(i-1,j,k,ti,tj,tk, &
                                 nxpertile,nypertile,nzpertile, &
                                 ntilex,ntiley,ntilez)

                  sideinfo(2,s1,iel) = sideInfo(2,s2,e2) ! Copy the face id from neighbor's east face
                  sideinfo(3,s1,iel) = e2
                  sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id - neighbor to the west, east side (2)
                  sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                endif

                ! top, iside=6
                s1 = 6
                s2 = 1 ! neighbor side is bottom (1)
                ! Top faces are always new faces, due to the way we are traversing the grid
                nfaces = nfaces+1
                sideinfo(2,s1,iel) = nfaces
                if(k == nzPerTile) then ! top most part of the tile
                  if(tk == nTileZ) then ! top most tile
                    sideinfo(3,s1,iel) = 0 ! Neigbor element (null, boundary condition)
                    sideinfo(4,s1,iel) = 0 ! Neighbor side id (null, boundary condition)
                    sideinfo(5,s1,iel) = bcids(s1) ! Boundary condition id; set from the user input
                  else ! interior tile, but top most face of the tile
                    !neighbor element is the bottom-most element in the tile above
                    e2 = elementid(i,j,1,ti,tj,tk+1, &
                                   nxpertile,nypertile,nzpertile, &
                                   ntilex,ntiley,ntilez)
                    sideinfo(3,s1,iel) = e2 ! Neigbor element
                    sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id
                    sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                  endif
                else ! interior to the tile
                  !neighbor element is the tile above
                  e2 = elementid(i,j,k+1,ti,tj,tk, &
                                 nxpertile,nypertile,nzpertile, &
                                 ntilex,ntiley,ntilez)
                  sideinfo(3,s1,iel) = e2 ! Neigbor element, inside same tile, to the north
                  sideinfo(4,s1,iel) = 10*s2 ! Neighbor side id - neighbor to the north, south side (1)
                  sideinfo(5,s1,iel) = 0 ! Boundary condition id; (null, interior face)
                endif

              enddo
            enddo
          enddo
        enddo
      enddo
    enddo

    call this%decomp%GenerateDecomposition(nGlobalElem,nUniqueSides)

    e1 = this%decomp%offsetElem(this%decomp%rankId+1)+1
    e2 = this%decomp%offsetElem(this%decomp%rankId+2)
    nLocalElems = e2-e1+1

    nLocalSides = nLocalElems*6
    nLocalNodes = nLocalElems*8
    call this%Init(nGeo,nLocalElems,nLocalSides,nLocalNodes,nBCs)
    this%nUniqueSides = nUniqueSides
    this%quadrature = UNIFORM

    this%nodeCoords(1:3,1:nGeo+1,1:nGeo+1,1:nGeo+1,1:nLocalElems) = nodeCoords(1:3,1:nGeo+1,1:nGeo+1,1:nGeo+1,e1:e2)
    this%globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nGeo+1,1:nLocalElems) = globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nGeo+1,e1:e2)
    this%sideInfo(1:5,1:6,1:nLocalElems) = sideInfo(1:5,1:6,e1:e2)

    deallocate(nodeCoords)
    deallocate(globalNodeIDs)
    deallocate(sideInfo)

    call this%UpdateDevice()

  endsubroutine UniformStructuredMesh_Mesh3D_t