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subroutine UpdateDevice_Mesh2D(this)implicit none class(Mesh2D),intent(inout)::thiscall gpuCheck(hipMemcpy(this%sideInfo_gpu,c_loc(this%sideInfo),sizeof(this%sideInfo),hipMemcpyHostToDevice))! The mortar table is created by the mesh constructors after Init; allocate its! device copy on first upload.if(this%nMortars>0)then if(.not.c_associated(this%mortarInfo_gpu))then call gpuCheck(hipMalloc(this%mortarInfo_gpu,sizeof(this%mortarInfo)))endif call gpuCheck(hipMemcpy(this%mortarInfo_gpu,c_loc(this%mortarInfo),&sizeof(this%mortarInfo),hipMemcpyHostToDevice))endif endsubroutine UpdateDevice_Mesh2D