SELF_Mesh_2D.f90 Source File


This file depends on

sourcefile~~self_mesh_2d.f90~2~~EfferentGraph sourcefile~self_mesh_2d.f90~2 SELF_Mesh_2D.f90 sourcefile~self_mesh_2d_t.f90 SELF_Mesh_2D_t.f90 sourcefile~self_mesh_2d.f90~2->sourcefile~self_mesh_2d_t.f90 sourcefile~self_gpu.f90 SELF_GPU.f90 sourcefile~self_mesh_2d.f90~2->sourcefile~self_gpu.f90 sourcefile~self_constants.f90 SELF_Constants.f90 sourcefile~self_mesh_2d_t.f90->sourcefile~self_constants.f90 sourcefile~self_lagrange.f90 SELF_Lagrange.f90 sourcefile~self_mesh_2d_t.f90->sourcefile~self_lagrange.f90 sourcefile~self_domaindecomposition.f90 SELF_DomainDecomposition.f90 sourcefile~self_mesh_2d_t.f90->sourcefile~self_domaindecomposition.f90 sourcefile~self_mesh.f90 SELF_Mesh.f90 sourcefile~self_mesh_2d_t.f90->sourcefile~self_mesh.f90 sourcefile~self_supportroutines.f90 SELF_SupportRoutines.f90 sourcefile~self_mesh_2d_t.f90->sourcefile~self_supportroutines.f90 sourcefile~self_hdf5.f90 SELF_HDF5.f90 sourcefile~self_mesh_2d_t.f90->sourcefile~self_hdf5.f90 sourcefile~self_gpu_enums.f90 SELF_GPU_enums.f90 sourcefile~self_gpu.f90->sourcefile~self_gpu_enums.f90 sourcefile~self_lagrange.f90->sourcefile~self_constants.f90 sourcefile~self_lagrange_t.f90 SELF_Lagrange_t.f90 sourcefile~self_lagrange.f90->sourcefile~self_lagrange_t.f90 sourcefile~self_domaindecomposition_t.f90 SELF_DomainDecomposition_t.f90 sourcefile~self_domaindecomposition.f90->sourcefile~self_domaindecomposition_t.f90 sourcefile~self_mesh.f90->sourcefile~self_constants.f90 sourcefile~self_mesh.f90->sourcefile~self_domaindecomposition.f90 sourcefile~self_supportroutines.f90->sourcefile~self_constants.f90 sourcefile~self_hdf5.f90->sourcefile~self_constants.f90 sourcefile~self_lagrange_t.f90->sourcefile~self_constants.f90 sourcefile~self_lagrange_t.f90->sourcefile~self_supportroutines.f90 sourcefile~self_lagrange_t.f90->sourcefile~self_hdf5.f90 sourcefile~self_quadrature.f90 SELF_Quadrature.f90 sourcefile~self_lagrange_t.f90->sourcefile~self_quadrature.f90 sourcefile~self_domaindecomposition_t.f90->sourcefile~self_constants.f90 sourcefile~self_domaindecomposition_t.f90->sourcefile~self_lagrange.f90 sourcefile~self_domaindecomposition_t.f90->sourcefile~self_supportroutines.f90 sourcefile~self_quadrature.f90->sourcefile~self_constants.f90

Contents

Source Code


Source Code

! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// !
!
! Maintainers : support@fluidnumerics.com
! Official Repository : https://github.com/FluidNumerics/self/
!
! Copyright © 2024 Fluid Numerics LLC
!
! Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
!
! 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
!
! 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in
!    the documentation and/or other materials provided with the distribution.
!
! 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from
!    this software without specific prior written permission.
!
! THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
! LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
! HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
! LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
! THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
! THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
!
! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// !

module SELF_Mesh_2D

  use SELF_Mesh_2D_t
  use SELF_GPU
  use iso_c_binding

  implicit none

  type,extends(Mesh2D_t) :: Mesh2D
    type(c_ptr) :: sideInfo_gpu

  contains
    procedure,public :: Init => Init_Mesh2D
    procedure,public :: Free => Free_Mesh2D
    procedure,public :: UpdateDevice => UpdateDevice_Mesh2D

  endtype Mesh2D

contains

  subroutine Init_Mesh2D(this,nGeo,nElem,nSides,nNodes,nBCs)
    implicit none
    class(Mesh2D),intent(inout) :: this
    integer,intent(in) :: nGeo
    integer,intent(in) :: nElem
    integer,intent(in) :: nSides
    integer,intent(in) :: nNodes
    integer,intent(in) :: nBCs
    ! Local
    integer :: i,j,l

    this%nGeo = nGeo
    this%nElem = nElem
    this%nGlobalElem = nElem
    this%nNodes = nNodes
    this%nSides = nSides
    this%nCornerNodes = 0
    this%nUniqueNodes = 0
    this%nUniqueSides = 0
    this%nBCs = nBCs

    allocate(this%elemInfo(1:6,1:nElem))
    allocate(this%sideInfo(1:5,1:4,1:nElem))
    allocate(this%nodeCoords(1:2,1:nGeo+1,1:nGeo+1,1:nElem))
    allocate(this%globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nElem))
    allocate(this%CGNSCornerMap(1:2,1:4))
    allocate(this%CGNSSideMap(1:2,1:4))
    allocate(this%BCType(1:4,1:nBCs))

    allocate(this%BCNames(1:nBCs))

    ! Create lookup tables to assist with connectivity generation
    this%CGNSCornerMap(1:2,1) = (/1,1/)
    this%CGNSCornerMap(1:2,2) = (/nGeo+1,1/)
    this%CGNSCornerMap(1:2,3) = (/nGeo+1,nGeo+1/)
    this%CGNSCornerMap(1:2,4) = (/1,nGeo+1/)

    ! Maps from local corner node id to CGNS side
    this%CGNSSideMap(1:2,1) = (/1,2/)
    this%CGNSSideMap(1:2,2) = (/2,3/)
    this%CGNSSideMap(1:2,3) = (/4,3/)
    this%CGNSSideMap(1:2,4) = (/1,4/)

    call gpuCheck(hipMalloc(this%sideInfo_gpu,sizeof(this%sideInfo)))

  endsubroutine Init_Mesh2D

  subroutine Free_Mesh2D(this)
    implicit none
    class(Mesh2D),intent(inout) :: this

    this%nElem = 0
    this%nNodes = 0
    this%nSides = 0
    this%nCornerNodes = 0
    this%nUniqueSides = 0
    this%nUniqueNodes = 0
    this%nBCs = 0

    deallocate(this%elemInfo)
    deallocate(this%sideInfo)
    deallocate(this%nodeCoords)
    deallocate(this%globalNodeIDs)
    deallocate(this%CGNSCornerMap)
    deallocate(this%CGNSSideMap)
    deallocate(this%BCType)
    deallocate(this%BCNames)
    call this%decomp%Free()

    call gpuCheck(hipFree(this%sideInfo_gpu))

  endsubroutine Free_Mesh2D

  subroutine UpdateDevice_Mesh2D(this)
    implicit none
    class(Mesh2D),intent(inout) :: this

    call gpuCheck(hipMemcpy(this%sideInfo_gpu,c_loc(this%sideInfo),sizeof(this%sideInfo),hipMemcpyHostToDevice))

  endsubroutine UpdateDevice_Mesh2D

endmodule SELF_Mesh_2D