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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ! ! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ! module SELF_Mesh_2D_t use SELF_Constants use SELF_Lagrange use SELF_SupportRoutines use SELF_HDF5 use SELF_Mesh use SELF_DomainDecomposition ! External Libs ! use HDF5 use iso_c_binding implicit none ! ========================================================================= ! ! Node, Edge, Face, Element and Connectivity Standard ! ========================================================================= ! ! ! To define the element corner nodes, the side order and side connectivity, ! we follow the standard from CGNS SIDS (CFD General Notation System, ! Standard Interface Data Structures, http: //cgns.sourceforge.net/ ). ! ! Computational coordinate directions are defined as follows ! ! xi1 direction points from "West" (xi1=-1) to "East" (xi1=1) ! xi2 direction points from "South" (xi2=-1) to "North" (xi2=1) ! ! 2-D Hexahedreal Element sides are defined as ! ! Side 1 = South (xi2 = -1) = [CN1, CN2] ! Side 2 = East (xi1 = 1) = [CN2, CN3] ! Side 3 = North (xi2 = 1) = [CN4, CN3] ! Side 4 = West (xi1 = -1) = [CN1, CN4] ! ! In 2-D, corner nodes are order counter-clockwise (looking in the -xi3 direction). ! ! CornerNode 1 = South-West = (-1,-1) ! CornerNode 2 = South-East = ( 1,-1) ! CornerNode 3 = North-East = ( 1, 1) ! CornerNode 4 = North-West = (-1, 1) ! ! Notes: ! * cornerNode attributes have not been implemented yet ! ! * For line segments, quads, and hexes, SELF uses Legendre-Gauss-Lobatto quadrature ! ! ! Connectivity information ! ! sideInfo(1:5,iSide,iEl) ! ! 1 - Side Type ! 2 - Global Side ID ! 3 - Neighbor Element ID ! 4 - 10*( neighbor local side ) + flip ! 5 - Boundary Condition ID ! ! ! ========================================================================= ! ! Side Ordering integer,parameter :: selfSide2D_South = 1 integer,parameter :: selfSide2D_East = 2 integer,parameter :: selfSide2D_North = 3 integer,parameter :: selfSide2D_West = 4 ! Mesh format is set up similar to the HOPr format ! See https://hopr-project.org/externals/MeshFormat.pdf type,extends(SEMMesh) :: Mesh2D_t integer,pointer,dimension(:,:,:) :: sideInfo real(prec),pointer,dimension(:,:,:,:) :: nodeCoords integer,pointer,dimension(:,:) :: elemInfo integer,pointer,dimension(:,:,:) :: globalNodeIDs integer,pointer,dimension(:,:) :: CGNSCornerMap integer,pointer,dimension(:,:) :: CGNSSideMap integer,pointer,dimension(:,:) :: BCType character(LEN=255),allocatable :: BCNames(:) contains procedure,public :: Init => Init_Mesh2D_t procedure,public :: Free => Free_Mesh2D_t procedure,public :: UpdateDevice => UpdateDevice_Mesh2D_t generic,public :: StructuredMesh => UniformStructuredMesh_Mesh2D_t procedure,private :: UniformStructuredMesh_Mesh2D_t procedure,public :: ResetBoundaryConditionType => ResetBoundaryConditionType_Mesh2D_t procedure,public :: Read_HOPr => Read_HOPr_Mesh2D_t procedure,public :: Write_Mesh => Write_Mesh2D_t procedure,public :: RecalculateFlip => RecalculateFlip_Mesh2D_t endtype Mesh2D_t contains subroutine Init_Mesh2D_t(this,nGeo,nElem,nSides,nNodes,nBCs) implicit none class(Mesh2D_t),intent(inout) :: this integer,intent(in) :: nGeo integer,intent(in) :: nElem integer,intent(in) :: nSides integer,intent(in) :: nNodes integer,intent(in) :: nBCs ! Local integer :: i,j,l this%nGeo = nGeo this%nElem = nElem this%nGlobalElem = nElem this%nNodes = nNodes this%nSides = nSides this%nCornerNodes = 0 this%nUniqueNodes = 0 this%nUniqueSides = 0 this%nBCs = nBCs allocate(this%elemInfo(1:6,1:nElem)) allocate(this%sideInfo(1:5,1:4,1:nElem)) allocate(this%nodeCoords(1:2,1:nGeo+1,1:nGeo+1,1:nElem)) allocate(this%globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nElem)) allocate(this%CGNSCornerMap(1:2,1:4)) allocate(this%CGNSSideMap(1:2,1:4)) allocate(this%BCType(1:4,1:nBCs)) allocate(this%BCNames(1:nBCs)) ! Create lookup tables to assist with connectivity generation this%CGNSCornerMap(1:2,1) = (/1,1/) this%CGNSCornerMap(1:2,2) = (/nGeo+1,1/) this%CGNSCornerMap(1:2,3) = (/nGeo+1,nGeo+1/) this%CGNSCornerMap(1:2,4) = (/1,nGeo+1/) ! Maps from local corner node id to CGNS side this%CGNSSideMap(1:2,1) = (/1,2/) this%CGNSSideMap(1:2,2) = (/2,3/) this%CGNSSideMap(1:2,3) = (/4,3/) this%CGNSSideMap(1:2,4) = (/1,4/) endsubroutine Init_Mesh2D_t subroutine Free_Mesh2D_t(this) implicit none class(Mesh2D_t),intent(inout) :: this this%nElem = 0 this%nNodes = 0 this%nSides = 0 this%nCornerNodes = 0 this%nUniqueSides = 0 this%nUniqueNodes = 0 this%nBCs = 0 deallocate(this%elemInfo) deallocate(this%sideInfo) deallocate(this%nodeCoords) deallocate(this%globalNodeIDs) deallocate(this%CGNSCornerMap) deallocate(this%CGNSSideMap) deallocate(this%BCType) deallocate(this%BCNames) call this%decomp%Free() endsubroutine Free_Mesh2D_t subroutine UpdateDevice_Mesh2D_t(this) implicit none class(Mesh2D_t),intent(inout) :: this return endsubroutine UpdateDevice_Mesh2D_t subroutine ResetBoundaryConditionType_Mesh2D_t(this,bcid) !! This method can be used to reset all of the boundary elements !! boundary condition type to the desired value. !! !! Note that ALL physical boundaries will be set to have this boundary !! condition implicit none class(Mesh2D_t),intent(inout) :: this integer,intent(in) :: bcid ! Local integer :: iSide,iEl,e2 do iEl = 1,this%nElem do iSide = 1,4 e2 = this%sideInfo(3,iSide,iEl) if(e2 == 0) then this%sideInfo(5,iSide,iEl) = bcid endif enddo enddo call this%UpdateDevice() endsubroutine ResetBoundaryConditionType_Mesh2D_t subroutine UniformStructuredMesh_Mesh2D_t(this,nxPerTile,nyPerTile,nTileX,nTileY,dx,dy,bcids) !! !! Create a structured mesh and store it in SELF's unstructured mesh format. !! The mesh is created in tiles of size (tnx,tny). Tiling is used to determine !! the element ordering. !! !! !! Input !! - this : Fresh/empty mesh2d_t object !! - nxPerTile : The number of elements in the x direction within a tile !! - nyPerTile : The number of elements in the y direction within a tile !! - nTileX : The number of tiles in the x direction !! - nTileY : The number of tiles in the y direction !! - dx : Element width in the x-direction !! - dy : Element width in the y-direction !! - bcids(1:4) : Boundary condition flags for the south, east, north, and west sides of the domain !! - enableDomainDecomposition : Boolean to determine if domain decomposition is used. !! !! Output !! - this : mesh2d_t object with vertices, edges, and element information !! !! Total number of elements in the x-direction is nX = nxPerTile*nTileX !! Total number of elements in the y-direction is nY = nyPerTile*nTileY !! !! Length of the domain in the x-direction is Lx = dx*nX !! Length of the domain in the y-direction is Ly = dy*nY !! implicit none class(Mesh2D_t),intent(out) :: this integer,intent(in) :: nxPerTile integer,intent(in) :: nyPerTile integer,intent(in) :: nTileX integer,intent(in) :: nTileY real(prec),intent(in) :: dx real(prec),intent(in) :: dy integer,intent(in) :: bcids(1:4) ! Local integer :: nX,nY,nGeo,nBCs integer :: nGlobalElem integer :: nUniqueSides integer :: nUniqueNodes integer :: nLocalElems integer :: nLocalSides integer :: nLocalNodes real(prec),allocatable :: nodeCoords(:,:,:,:) integer,allocatable :: globalNodeIDs(:,:,:) integer,allocatable :: sideInfo(:,:,:) integer :: i,j,ti,tj integer :: ix,iy,iel integer :: ni,nj integer :: e1,e2 integer :: nedges call this%decomp%init() nX = nTileX*nxPerTile nY = nTileY*nyPerTile nGeo = 1 ! Force the geometry to be linear nBCs = 4 ! Force the number of boundary conditions to 4 nGlobalElem = nX*nY nUniqueSides = (nX+1)*nY+(nY+1)*nX nUniqueNodes = (nX+1)*(nY+1) allocate(nodeCoords(1:2,1:nGeo+1,1:nGeo+1,1:nGlobalElem)) allocate(globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nGlobalElem)) allocate(sideInfo(1:5,1:4,1:nGlobalElem)) do tj = 1,nTileY do ti = 1,nTileX do j = 1,nyPerTile iy = j+nyPerTile*(tj-1) do i = 1,nxPerTile iel = i+nxPerTile*(j-1+nyPerTile*(ti-1+nTilex*(tj-1))) ix = i+nxPerTile*(ti-1) ! nxpertile + nxpertile*(nTileX-1) = nxperTile*nTilex = 1 do nj = 1,nGeo+1 do ni = 1,nGeo+1 nodeCoords(1,ni,nj,iel) = real(ni-1+ix-1,prec)*dx nodeCoords(2,ni,nj,iel) = real(nj-1+iy-1,prec)*dy globalNodeIDs(ni,nj,iel) = ni-1+i+(nxPerTile+1)*( & nj-1+j-1+(nyPerTile+1)*( & ti-1+nTileX*(tj-1))) enddo enddo enddo enddo enddo enddo ! Fill in edge information ! sideInfo(1:5,iSide,iEl) ! 1 - Side Type (currently unused in SELF) ! 2 - Global Side ID (Used for message passing. Don't need to change) ! 3 - Neighbor Element ID (Can stay the same) ! 4 - 10*( neighbor local side ) + flip (Need to recalculate flip) ! 5 - Boundary Condition ID (Can stay the same) nedges = 0 do tj = 1,nTileY do ti = 1,nTileX do j = 1,nyPerTile do i = 1,nxPerTile iel = i+nxPerTile*(j-1+nyPerTile*(ti-1+nTilex*(tj-1))) ! south, iside=1 ! Get the corner node ids for this edge ! sideInfo(2,1,iel) = (nc1+nc2)*(nc1+nc2+1)/2 + nc2 if(j == 1) then ! southern most part of the tile if(tj == 1) then ! southern most tile nedges = nedges+1 sideinfo(2,1,iel) = nedges sideinfo(3,1,iel) = 0 ! Neigbor element (null, boundary condition) sideinfo(4,1,iel) = 0 ! Neighbor side id (null, boundary condition) sideinfo(5,1,iel) = bcids(1) ! Boundary condition id; set from the user input else ! interior tile, but souther most edge of the tile e2 = i+nxPerTile*(nyPerTile-1+nyPerTile*(ti-1+nTilex*(tj-2))) ! Neigbor element, northernmost element, in tile to the south sideinfo(2,1,iel) = sideInfo(2,3,e2) ! Copy the edge id from neighbor's north edge sideinfo(3,1,iel) = e2 sideinfo(4,1,iel) = 10*3 ! Neighbor side id - neighbor to the south, north side (3) sideinfo(5,1,iel) = 0 ! Boundary condition id; (null, interior edge) endif else ! interior to the tile e2 = i+nxPerTile*(j-2+nyPerTile*(ti-1+nTilex*(tj-1))) ! Neigbor element, inside same tile, to the south sideinfo(2,1,iel) = sideInfo(2,3,e2) ! Copy the edge id from neighbor's north edge sideinfo(3,1,iel) = e2 sideinfo(4,1,iel) = 10*3 ! Neighbor side id - neighbor to the south, north side (3) sideinfo(5,1,iel) = 0 ! Boundary condition id; (null, interior edge) endif ! east, iside=2 ! Get the corner node ids for this edge ! East edges are always new edges, due to the way we are traversing the grid nedges = nedges+1 sideinfo(2,2,iel) = nedges if(i == nxPerTile) then ! eastern most part of the tile if(ti == nTileX) then ! eastern most tile sideinfo(3,2,iel) = 0 ! Neigbor element (null, boundary condition) sideinfo(4,2,iel) = 0 ! Neighbor side id (null, boundary condition) sideinfo(5,2,iel) = bcids(2) ! Boundary condition id; eastern boundary set from the user input else ! interior tile, but eastern most edge of the tile sideinfo(3,2,iel) = 1+nxPerTile*(j-1+nyPerTile*(ti+nTilex*(tj-1))) ! Neigbor element, westernnmost element, in tile to the east sideinfo(4,2,iel) = 10*4 ! Neighbor side id - neighbor to the east, west side (4) sideinfo(5,2,iel) = 0 ! Boundary condition id; (null, interior edge) endif else ! interior to the tile sideinfo(3,2,iel) = i+1+nxPerTile*(j-1+nyPerTile*(ti-1+nTilex*(tj-1))) ! Neigbor element, inside same tile, to the east sideinfo(4,2,iel) = 10*4 ! Neighbor side id - neighbor to the east, west side (4) sideinfo(5,2,iel) = 0 ! Boundary condition id; (null, interior edge) endif ! north, iside=3 ! Get the corner node ids for this edge ! East edges are always new edges, due to the way we are traversing the grid nedges = nedges+1 sideinfo(2,3,iel) = nedges if(j == nyPerTile) then ! northern most part of the tile if(tj == nTileY) then ! northern most tile sideinfo(3,3,iel) = 0 ! Neigbor element (null, boundary condition) sideinfo(4,3,iel) = 0 ! Neighbor side id (null, boundary condition) sideinfo(5,3,iel) = bcids(3) ! Boundary condition id; set from the user input else ! interior tile, but northern most edge of the tile sideinfo(3,3,iel) = i+nxPerTile*(nyPerTile*(ti-1+nTilex*(tj))) ! Neigbor element, southernmost element in tile to the north sideinfo(4,3,iel) = 10*1 ! Neighbor side id - neighbor to the north, south side (1) sideinfo(5,3,iel) = 0 ! Boundary condition id; (null, interior edge) endif else ! interior to the tile sideinfo(3,3,iel) = i+nxPerTile*(j+nyPerTile*(ti-1+nTilex*(tj-1))) ! Neigbor element, inside same tile, to the north sideinfo(4,3,iel) = 10*1 ! Neighbor side id - neighbor to the north, south side (1) sideinfo(5,3,iel) = 0 ! Boundary condition id; (null, interior edge) endif ! west, iside=4 ! Get the corner node ids for this edge ! n1 = globalNodeIds(this%CGNSCornerMap(1,1),this%CGNSCornerMap(2,1),iel) ! n2 = globalNodeIds(this%CGNSCornerMap(1,4),this%CGNSCornerMap(2,4),iel) ! nc1 = min(n1,n2) ! nc2 = max(n1,n2) ! sideInfo(2,1,iel) = (nc1+nc2)*(nc1+nc2+1)/2 + nc2 if(i == 1) then ! western most part of the tile if(ti == 1) then ! western most tile nedges = nedges+1 sideinfo(2,4,iel) = nedges sideinfo(3,4,iel) = 0 ! Neigbor element (null, boundary condition) sideinfo(4,4,iel) = 0 ! Neighbor side id (null, boundary condition) sideinfo(5,4,iel) = bcids(4) ! Boundary condition id; eastern boundary set from the user input else ! interior tile, but western most edge of the tile e2 = nxPerTile+nxPerTile*(j-1+nyPerTile*(ti-2+nTilex*(tj-1))) ! Neigbor element, easternnmost element in tile to the west sideinfo(3,4,iel) = sideInfo(2,2,e2) ! Copy the edge id from neighbor's east edge sideinfo(3,4,iel) = e2 sideinfo(4,4,iel) = 10*2 ! Neighbor side id - neighbor to the west, east side (2) sideinfo(5,4,iel) = 0 ! Boundary condition id; (null, interior edge) endif else ! interior to the tile e2 = i-1+nxPerTile*(j-1+nyPerTile*(ti-1+nTilex*(tj-1))) ! Neigbor element, inside same tile, to the west sideinfo(3,4,iel) = sideInfo(2,2,e2) ! Copy the edge id from neighbor's east edge sideinfo(3,4,iel) = e2 sideinfo(4,4,iel) = 10*2 ! Neighbor side id - neighbor to the west, east side (2) sideinfo(5,4,iel) = 0 ! Boundary condition id; (null, interior edge) endif enddo enddo enddo enddo call this%decomp%GenerateDecomposition(nGlobalElem,nUniqueSides) e1 = this%decomp%offsetElem(this%decomp%rankId+1)+1 e2 = this%decomp%offsetElem(this%decomp%rankId+2) nLocalElems = e2-e1+1 nLocalSides = nLocalElems*4 nLocalNodes = nLocalElems*4 call this%Init(nGeo,nLocalElems,nLocalSides,nLocalNodes,nBCs) this%nUniqueSides = nUniqueSides this%quadrature = UNIFORM this%nodeCoords(1:2,1:nGeo+1,1:nGeo+1,1:nLocalElems) = nodeCoords(1:2,1:nGeo+1,1:nGeo+1,e1:e2) this%globalNodeIDs(1:nGeo+1,1:nGeo+1,1:nLocalElems) = globalNodeIDs(1:nGeo+1,1:nGeo+1,e1:e2) this%sideInfo(1:5,1:4,1:nLocalElems) = sideInfo(1:5,1:4,e1:e2) deallocate(nodeCoords) deallocate(globalNodeIDs) deallocate(sideInfo) call this%UpdateDevice() endsubroutine UniformStructuredMesh_Mesh2D_t subroutine Read_HOPr_Mesh2D_t(this,meshFile) ! From https://www.hopr-project.org/externals/Meshformat.pdf, Algorithm 6 ! Adapted for 2D Mesh : Note that HOPR does not have 2D mesh output. implicit none class(Mesh2D_t),intent(out) :: this character(*),intent(in) :: meshFile ! Local integer(HID_T) :: fileId integer(HID_T) :: offset(1:2),gOffset(1) integer :: nGlobalElem integer :: firstElem integer :: firstNode integer :: firstSide integer :: nLocalElems integer :: nLocalNodes3D integer :: nLocalSides3D integer :: nUniqueSides3D integer :: nLocalNodes2D integer :: nLocalSides2D integer :: nUniqueSides2D integer :: nGeo,nBCs integer :: eid,lsid,iSide integer :: i,j,nid integer,dimension(:,:),allocatable :: hopr_elemInfo integer,dimension(:,:),allocatable :: hopr_sideInfo real(prec),dimension(:,:),allocatable :: hopr_nodeCoords integer,dimension(:),allocatable :: hopr_globalNodeIDs integer,dimension(:,:),allocatable :: bcType call this%decomp%init() print*,__FILE__//' : Reading HOPr mesh from'//trim(meshfile) if(this%decomp%mpiEnabled) then call Open_HDF5(meshFile,H5F_ACC_RDONLY_F,fileId,this%decomp%mpiComm) else call Open_HDF5(meshFile,H5F_ACC_RDONLY_F,fileId) endif print*,__FILE__//' : Loading mesh attributes' call ReadAttribute_HDF5(fileId,'nElems',nGlobalElem) call ReadAttribute_HDF5(fileId,'Ngeo',nGeo) call ReadAttribute_HDF5(fileId,'nBCs',nBCs) call ReadAttribute_HDF5(fileId,'nUniqueSides',nUniqueSides3D) print*,__FILE__//' : N Global Elements = ',nGlobalElem print*,__FILE__//' : Mesh geometry degree = ',nGeo print*,__FILE__//' : N Boundary conditions = ',nBCs print*,__FILE__//' : N Unique Sides (3D) = ',nUniqueSides3D ! Read BCType allocate(bcType(1:4,1:nBCS)) if(this%decomp%mpiEnabled) then offset(:) = 0 call ReadArray_HDF5(fileId,'BCType',bcType,offset) else call ReadArray_HDF5(fileId,'BCType',bcType) endif ! Read local subarray of ElemInfo print*,__FILE__//' : Generating Domain Decomposition' call this%decomp%GenerateDecomposition(nGlobalElem,nUniqueSides3D) firstElem = this%decomp%offsetElem(this%decomp%rankId+1)+1 nLocalElems = this%decomp%offsetElem(this%decomp%rankId+2)- & this%decomp%offsetElem(this%decomp%rankId+1) print*,__FILE__//' : Rank ',this%decomp%rankId+1,' : element offset = ',firstElem print*,__FILE__//' : Rank ',this%decomp%rankId+1,' : n_elements = ',nLocalElems ! Allocate Space for hopr_elemInfo! allocate(hopr_elemInfo(1:6,1:nLocalElems)) if(this%decomp%mpiEnabled) then offset = (/0,firstElem-1/) call ReadArray_HDF5(fileId,'ElemInfo',hopr_elemInfo,offset) else call ReadArray_HDF5(fileId,'ElemInfo',hopr_elemInfo) endif ! Read local subarray of NodeCoords and GlobalNodeIDs firstNode = hopr_elemInfo(5,1)+1 nLocalNodes3D = hopr_elemInfo(6,nLocalElems)-hopr_elemInfo(5,1) ! Allocate Space for hopr_nodeCoords and hopr_globalNodeIDs ! allocate(hopr_nodeCoords(1:3,nLocalNodes3D),hopr_globalNodeIDs(1:nLocalNodes3D)) if(this%decomp%mpiEnabled) then offset = (/0,firstNode-1/) call ReadArray_HDF5(fileId,'NodeCoords',hopr_nodeCoords,offset) gOffset = (/firstNode-1/) call ReadArray_HDF5(fileId,'GlobalNodeIDs',hopr_globalNodeIDs,gOffset) else call ReadArray_HDF5(fileId,'NodeCoords',hopr_nodeCoords) call ReadArray_HDF5(fileId,'GlobalNodeIDs',hopr_globalNodeIDs) endif ! Read local subarray of SideInfo firstSide = hopr_elemInfo(3,1)+1 nLocalSides3D = hopr_elemInfo(4,nLocalElems)-hopr_elemInfo(3,1) ! Allocate space for hopr_sideInfo allocate(hopr_sideInfo(1:5,1:nLocalSides3D)) if(this%decomp%mpiEnabled) then offset = (/0,firstSide-1/) print*,__FILE__//' : Rank ',this%decomp%rankId+1,' Reading side information' call ReadArray_HDF5(fileId,'SideInfo',hopr_sideInfo,offset) else call ReadArray_HDF5(fileId,'SideInfo',hopr_sideInfo) endif call Close_HDF5(fileID) ! ---- Done reading 3-D Mesh information ---- ! ! Now we need to convert from 3-D to 2-D ! nLocalSides2D = nLocalSides3D-2*nLocalElems nUniqueSides2D = nUniqueSides3D-2*nGlobalElem ! Remove the "top" and "bottom" faces nLocalNodes2D = nLocalNodes2D-nLocalElems*nGeo*(nGeo+1)**2 ! Remove the third dimension print*,__FILE__//' : Rank ',this%decomp%rankId+1,' Allocating memory for mesh' print*,__FILE__//' : Rank ',this%decomp%rankId+1,' n local sides : ',nLocalSides2D call this%Init(nGeo,nLocalElems,nLocalSides2D,nLocalNodes2D,nBCs) this%nUniqueSides = nUniqueSides2D ! Store the number of sides in the global mesh ! Copy data from local arrays into this ! elemInfo(1:6,iEl) ! 1 - Element Type ! 2 - Zone ! 3 - offset index for side array (not needed when all quads are assumed) ! 4 - last index for side array (not needed when all quads are assumed) ! 5 - offset index for node array (not needed when all quads are assumed) ! 6 - last index for node array (not needed when all quads are assumed) this%elemInfo = hopr_elemInfo this%quadrature = UNIFORM ! HOPr uses uniformly spaced points ! Grab the node coordinates (x and y only) from the "bottom" layer of the extruded mesh do eid = 1,this%nElem do j = 1,nGeo+1 do i = 1,nGeo+1 nid = i+(nGeo+1)*(j-1+(nGeo+1)*((nGeo+1)*(eid-1))) this%nodeCoords(1:2,i,j,eid) = hopr_nodeCoords(1:2,nid) this%globalNodeIDs(i,j,eid) = hopr_globalNodeIDs(nid) enddo enddo enddo ! Grab the south, west, north, and south sides of the elements ! sideInfo(1:5,iSide,iEl) ! ! 1 - Side Type (currently unused in SELF) ! 2 - Global Side ID (Used for message passing. Don't need to change) ! 3 - Neighbor Element ID (Can stay the same) ! 4 - 10*( neighbor local side ) + flip (Need to recalculate flip) ! 5 - Boundary Condition ID (Can stay the same) do eid = 1,this%nElem do lsid = 1,4 ! Calculate the 3-D side ID from the 2-D local side id and element ID iSide = lsid+1+6*(eid-1) this%sideInfo(1:5,lsid,eid) = hopr_sideInfo(1:5,iSide) ! Adjust the secondary side index for 2-D this%sideInfo(4,lsid,eid) = this%sideInfo(4,lsid,eid)-10 enddo enddo call this%RecalculateFlip() deallocate(hopr_elemInfo,hopr_nodeCoords,hopr_globalNodeIDs,hopr_sideInfo) call this%UpdateDevice() endsubroutine Read_HOPr_Mesh2D_t subroutine RecalculateFlip_Mesh2D_t(this) implicit none class(Mesh2D_t),intent(inout) :: this ! Local integer :: e1 integer :: s1 integer :: e2 integer :: e2Global integer :: s2 integer :: flip integer :: bcid integer :: lnid1(1:2) integer :: lnid2(1:2) integer :: nid1(1:2,1:4,1:this%nElem) integer :: nid2(1:2,1:4,1:this%nElem) integer :: nloc1(1:2) integer :: nloc2(1:2) integer :: n1 integer :: n1Global integer :: n2 integer :: n2Global integer :: c1 integer :: c2 integer :: i,j integer :: l integer :: nShifts integer :: neighborRank integer :: rankId integer :: offset integer :: msgCount integer :: globalSideId integer,allocatable :: requests(:) integer,allocatable :: stats(:,:) integer :: iError integer :: tag logical :: theyMatch allocate(requests(1:this%nSides*2)) allocate(stats(MPI_STATUS_SIZE,1:this%nSides*2)) if(this%decomp%mpiEnabled) then rankId = this%decomp%rankId offset = this%decomp%offsetElem(rankId+1) else rankId = 0 offset = 0 endif msgCount = 0 do e1 = 1,this%nElem do s1 = 1,4 e2Global = this%sideInfo(3,s1,e1) e2 = e2Global-offset s2 = this%sideInfo(4,s1,e1)/10 flip = this%sideInfo(4,s1,e1)-s2*10 bcid = this%sideInfo(5,s1,e1) if(e2Global > 0) then if(this%decomp%mpiEnabled) then neighborRank = this%decomp%elemToRank(e2Global) else neighborRank = 0 endif if(neighborRank == rankId) then lnid1 = this%CGNSSideMap(1:2,s1) ! local CGNS corner node ids for element 1 side lnid2 = this%CGNSSideMap(1:2,s2) ! local CGNS corner node ids for element 2 side do l = 1,2 i = this%CGNSCornerMap(1,lnid1(l)) j = this%CGNSCornerMap(2,lnid1(l)) nid1(l,s1,e1) = this%globalNodeIDs(i,j,e1) i = this%CGNSCornerMap(1,lnid2(l)) j = this%CGNSCornerMap(2,lnid2(l)) nid2(l,s1,e1) = this%globalNodeIDs(i,j,e2) enddo else ! In this case, we need to exchange globalSideId = abs(this%sideInfo(2,s1,e1)) lnid1 = this%CGNSSideMap(1:2,s1) ! local CGNS corner node ids for element 1 side do l = 1,2 i = this%CGNSCornerMap(1,lnid1(l)) j = this%CGNSCornerMap(2,lnid1(l)) nid1(l,s1,e1) = this%globalNodeIDs(i,j,e1) tag = l+2*globalSideId msgCount = msgCount+1 call MPI_IRECV(nid2(l,s1,e1), & 1, & MPI_INTEGER, & neighborRank,tag, & this%decomp%mpiComm, & requests(msgCount),iError) ! Send nid1(l) from this rank to nid2(l) on the other rank msgCount = msgCount+1 call MPI_ISEND(nid1(l,s1,e1), & 1, & MPI_INTEGER, & neighborRank,tag, & this%decomp%mpiComm, & requests(msgCount),iError) enddo endif ! MPI or not endif ! If not physical boundary enddo enddo if(this%decomp%mpiEnabled .and. msgCount > 0) then call MPI_WaitAll(msgCount, & requests(1:msgCount), & stats(1:MPI_STATUS_SIZE,1:msgCount), & iError) endif do e1 = 1,this%nElem do s1 = 1,4 e2Global = this%sideInfo(3,s1,e1) s2 = this%sideInfo(4,s1,e1)/10 nloc1(1:2) = nid1(1:2,s1,e1) nloc2(1:2) = nid2(1:2,s1,e1) if(e2Global > 0) then theyMatch = CompareArray(nloc1,nloc2,2) if(theyMatch) then this%sideInfo(4,s1,e1) = 10*s2 else this%sideInfo(4,s1,e1) = 10*s2+1 endif endif enddo enddo deallocate(requests) deallocate(stats) endsubroutine RecalculateFlip_Mesh2D_t subroutine Write_Mesh2D_t(this,meshFile) ! Writes mesh output in HOPR format (serial only) implicit none class(Mesh2D_t),intent(inout) :: this character(*),intent(in) :: meshFile ! Local integer(HID_T) :: fileId call Open_HDF5(meshFile,H5F_ACC_RDWR_F,fileId) call WriteAttribute_HDF5(fileId,'nElems',this%nElem) call WriteAttribute_HDF5(fileId,'Ngeo',this%nGeo) call WriteAttribute_HDF5(fileId,'nBCs',this%nBCs) call WriteArray_HDF5(fileId,'BCType',this%bcType) ! Write local subarray of ElemInfo call WriteArray_HDF5(fileId,'ElemInfo',this%elemInfo) ! Write local subarray of NodeCoords and GlobalNodeIDs call WriteArray_HDF5(fileId,'NodeCoords',this%nodeCoords) call WriteArray_HDF5(fileId,'GlobalNodeIDs',this%globalNodeIDs) ! Write local subarray of SideInfo call WriteArray_HDF5(fileId,'SideInfo',this%sideInfo) call Close_HDF5(fileID) endsubroutine Write_Mesh2D_t endmodule SELF_Mesh_2D_t